#1
Понедельник, 18.04.2011, 21:59
Ну-с,приступим)))
Bindings=( Name="F1", Command="Onlyloadlevel BioD_OmgPrA_201Clinic | OnlyLoadLevel BioD_Nor_000Cabin" )
Bindings=( Name="F7" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
Bindings=(Name="NumPadThree", Command="FOV 45")
Bindings=(Name="Decimal", Command="FOV 90")
Bindings=(Name="NumPadTwo", Command="FOV 0")
Bindings=(Name="NumPadOne", Command="show scaleform")
Bindings=(Name="NumPadZero", Command="ShowHud")
Bindings=(Name="NumPadSix", Command="PlayersOnly")
Bindings=(Name="NumPadFour", Command="SloMo 0.5")
Bindings=(Name="NumPadFive", Command="SloMo 1")
Bindings=(Name="NumPadSeven", Command="ghost")
Bindings=(Name="NumPadEight", Command="walk")
Bindings=(Name="NumPadNine", Command="ToggleFlyCam")
Bindings=(Name="F11", Command="Shot")
Bindings=( Name="F12", Command="Quit" )
Идём по адресу X:Program Files\Mass Effect 2\BioGame\Config\PC\Cooked
Находим там многострадальный Coalesced.ini
Открываем его
Ищем строчку [SFXGame.SFXGameModeBase]
Вписываем под ней следующие строки:
Code
Bindings=( Name="F1", Command="Onlyloadlevel BioD_OmgPrA_201Clinic | OnlyLoadLevel BioD_Nor_000Cabin" )
Bindings=( Name="F7" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
Bindings=(Name="NumPadThree", Command="FOV 45")
Bindings=(Name="Decimal", Command="FOV 90")
Bindings=(Name="NumPadTwo", Command="FOV 0")
Bindings=(Name="NumPadOne", Command="show scaleform")
Bindings=(Name="NumPadZero", Command="ShowHud")
Bindings=(Name="NumPadSix", Command="PlayersOnly")
Bindings=(Name="NumPadFour", Command="SloMo 0.5")
Bindings=(Name="NumPadFive", Command="SloMo 1")
Bindings=(Name="NumPadSeven", Command="ghost")
Bindings=(Name="NumPadEight", Command="walk")
Bindings=(Name="NumPadNine", Command="ToggleFlyCam")
Bindings=(Name="F11", Command="Shot")
Bindings=( Name="F12", Command="Quit" )
В раздел костюмы (outfit) вписываем:
Code
//Turian//
TorsoAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHb.TUR_ARM_CTHb_MDL"),PlotFlag=-1)
TorsoAppearances= (Id=16,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHc.TUR_ARM_CTHc_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=17,Type=Customi zableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHa.TUR_ARM_CTHa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=18,Type=CustomizableType_Torso,Mes h=(Male="BIOG_TUR_ARM_LGT_R.LGTb.TUR_ARM_LGTb_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHb.TUR_ARM_CTHb_MDL"),PlotFlag=-1)
TorsoAppearances= (Id=16,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHc.TUR_ARM_CTHc_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=17,Type=Customi zableType_Torso,Mesh=(Male="BIOG_TUR_ARM_CTH_R.CTHa.TUR_ARM_CTHa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=18,Type=CustomizableType_Torso,Mes h=(Male="BIOG_TUR_ARM_LGT_R.LGTb.TUR_ARM_LGTb_MDL"),PlotFlag=-1)
Под строчкой [SFXGame.SFXGameModeDefault] вписываем:
Code
Bindings=( Name="F4", Command="set SFXPawn_Player bUseCasualAppearance false" )
Bindings=( Name="F3", Command="set SFXPawn_Player bUseCasualAppearance true" )
Bindings=( Name="F3", Command="set SFXPawn_Player bUseCasualAppearance true" )
Опа-на! Готово всё! Сохраняем и фиксим с помощью Notepad++
Управление:
F1 для смены костюма
F4 для смены брони
F7 открыть меню обмундирования